This scene was put together to showcase assets I created at Up360 for a Virtual Reality Welding Training Simulation.
The Majority of these assets were created using a Highpoly to Lowpoly workflow with the intention of them being hero assets. The Welding Generator and the Gas bottle and flow regulator, were a Midpoly workflow, Mostly using alpha stamping in Substance painter.
All of the assets used Sockets to position the meshes and were implemented using blueprint in Unreal.