I am happy to present my submission for the Game Environment Challenge. My main goal for this project was to work on building a toolset for Unreal Engine, streamlining the environment creation process. I have built a handful of tools including a Greeble Generator, a Cavity Scatter tool, and a Building Generator. Some of the challenges came through optimizing, troubleshooting and problem solving my tools and workflows.
I am happy to follow up that I have won third place in the Lost Cities Of Elderwood - Houdini Game Art Challenge
https://www.sidefx.com/community-main-menu/contests-jams/2025-game-art-challenge-winners/
Final Render
Greeble Generator Video demo
Stepping Through my landscape in Houdini