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Lost - Third Place SideFX Game Art Challenge

I am happy to present my submission for the Game Environment Challenge. My main goal for this project was to work on building a toolset for Unreal Engine, streamlining the environment creation process. I have built a handful of tools including a Greeble Generator, a Cavity Scatter tool, and a Building Generator. Some of the challenges came through optimizing, troubleshooting and problem solving my tools and workflows.

I am happy to follow up that I have won third place in the Lost Cities Of Elderwood - Houdini Game Art Challenge

https://www.sidefx.com/community-main-menu/contests-jams/2025-game-art-challenge-winners/

Final Render

Lighting Only

Lighting Only

Initial Blockout with some early greeble tests

Initial Blockout with some early greeble tests

Using a texture mask material workflow I was quickly able to texture and tweak custom props.

Using a texture mask material workflow I was quickly able to texture and tweak custom props.

Greeble Generator Video demo

Stepping Through my landscape in Houdini